Reviews of Fuzion Frenzy 2 by users on TrueAchievements. Should you buy Fuzion Frenzy 2? The music is passable and can always be tuned down. With huge prize money and a chance to save the planet on the line, its your turn to appear on the worldwide hit TV sensation Fuzion Frenzy. Spanning seven planets across the galaxy, you compete in 40 different mini-games - from sports challenges to thrilling battles - in.
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(Redirected from Fusion Frenzy)
Fuzion Frenzy is a launch title for the MicrosoftXbox. At its core, Fuzion Frenzy is a four-player party game featuring 45 different mini-games (not including the titular Fuzion Frenzy). A demo of the game was included with some other launch titles in the US, including Halo, Munch's Oddysee, the first Project Gotham Racing game and Amped.
A sequel was later released for the Xbox 360, entitled Fuzion Frenzy 2.
Gameplay[edit]
Up to four players can compete in two different game modes: 'Tournament' or 'Mini-Game Frenzy'. Mini-Game Frenzy is the simpler of the two, involving players selecting individual mini-games while an ongoing tabulation of wins per player is maintained. In contrast, the Tournament mode is the core game mode, where players attempt to earn the highest number of points after playing through two or more play zones.
22 different game modes.
During game setup, players choose from one of six characters (the differences are cosmetic only), with extra player slots being filled by computer AI. The number of zones to play through is also selected (2, 4, or 6). The exact zones which are used during play (if fewer than 6) are determined randomly, in addition to the order in which the zones are played. Unlike other party games such as the Mario Party series or Sonic Shuffle, Fuzion Frenzy has no overarching game board, rather, players proceed from one random mini-game to another, and from zone to zone, in an order determined without player input. The traversal between zones is depicted as a route on a map which never crosses itself, limiting the possible transitions between zones.
In each zone, three random mini-games are played. For mini-games which are team games, players are paired randomly. Some mini-games are timed, and some are not. Mini-games that are timed usually have a time limit of 60 seconds (1:00) or 90 seconds (1:30) to play, though some even have a time limit of 2 minutes (2:00). Most un-timed mini-games have a 'last player standing wins' rule. At the conclusion of each mini-game, players (or teams) are awarded a number of orbs (6, 4, 2, or 0) proportional to their final standing (1st through 4th) in the event. If there is a tie for 1st, 2nd, or 3rd place; the orbs are split proportionally. Regardless, the orbs accumulate throughout the zone. Once a new zone begins, the players start from scratch.
Once the third mini-game is finished, the zone ends with the special 'Fuzion Frenzy' mini-game. Each player must decide whether to bank their orbs (converting each orb directly into 10 points), or put them into play for this Fuzion Frenzy. Each player may risk any or all of their orbs, but must risk at least 3 orbs.
The players are then put in an arena, where glowing orbs appear at random. Some of these orbs are colorless, while others are the colored orbs wagered by the players. Within 80 seconds (1:20), each player attempts to grab orbs and deliver them to the goal zones in order to score points. A player can only pick up colorless orbs or orbs that match his color. However, once a player picks up an orb, it becomes colorless, and others players can steal it by attacking the carrier. Players can carry more than one orb at once, and delivering more than one orb at a time provides a score bonus.
When the 80-second (1:20) timer ends, the points earned in the Fuzion Frenzy are added to a player's total, and it is this total which actually determines the winner of the zone. Thus, a player who didn't finish first after the three mini-games may still win the overall zone if he performs well in the Fuzion Frenzy. If there is a tie between two or more of the players at the end of the final Fuzion Frenzy, a tie-breaker mini-game is played to determine the winner.
Characters[edit]
Reception[edit]
The game received mixed reviews according to video game review aggregatorMetacritic.[1]
By July 2006, Fuzion Frenzy had sold 680,000 copies and earned $16 million in the United States. Next Generation ranked it as the 93rd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[13]
References[edit]
![]() External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fuzion_Frenzy&oldid=916863745'
Contents.Development Originally, Fuzion Frenzy 2 was rumored to be in development for a June 2004 release by the original game's developer,. An showing was also rumored, but it never surfaced. Two years passed, and then, on July 27, 2006, released a stating that Fuzion Frenzy 2 was being developed.
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While the original press release advertised a holiday 2006 launch date, the game was finally released on January 30, 2007.Prior to release, a demo was released on the on September 22, 2006, containing three of the mini-games (Conveyor Belt Chaos, Sumo Paint, and Ice Treasure Hunt). The demo supports up to four players.Controversy This game when first released used the word 'Spastic' which is a derogatory term in the United Kingdom.
So it was recalled after the first week then soon re-released with the word cut out.Gameplay Like its predecessor, Fuzion Frenzy 2 is a multiplayer game in which players choose colorful characters and compete to win a tournament made up of various. All six of the original characters - Dub, Geena, Jet, Naomi, Samson, and Zak - make their return, although in most cases with new and different character designs. Up to four players can play, with any positions not filled by humans occupied by computer-controlled opponents of configurable difficulty levels.While the original title had players playing in various zones on a single planet, Fuzion Frenzy 2 sets the action across seven different planets. The effect on gameplay is similar, as each planet has a certain set of mini-games specific to that planet's environment. There are roughly forty different mini-games, although many of these must be unlocked through play (at a rate of one per successful victory).Discarding the orbs of Fuzion Frenzy, the new game instead directly awards players points after each mini-game based on their performance. Additionally, players who finish first in mini-games are given a special item which increases their attack, defense, or health during the final stage on that particular planet. At the conclusion of this final stage, the player with the highest cumulative point total wins the planet.
Afterwards, all point totals are reset and play continues on a different planet. Tournaments end when a pre-determined number of planets (chosen during game setup) have been won by a single player.Cards The single largest change in Fuzion Frenzy 2 as compared to the original is the inclusion of playable cards. Players start with two such cards, and can hold up to three at a time. Additional cards can be won during certain mini-games, or between mini-games when players scramble to grab one of a handful of cards tossed out onto the stage.
Cards are consumed after a single use.Before each mini-game starts, players have the option of playing one card by pressing a button on their controller. Their choice (i.e. Which card to play, if any) is not revealed to other players, lending an element of strategy to the process.
Cards that have been played are revealed only after the mini-game ends, possibly altering the way points are awarded, depending on which have been played. The card effects include:. Multiplier - Multiplies the points awarded to a single player by 2x, 4x, or 6x. Inverse - Inverts the effect of a multiplier card played by another player, e.g. 6x becomes 1/6th.
Pick next mini-game - Allows the player to pick the next mini-game. Pick next planet - Allows the player to pick the next planetary destination.
Steal - Steals the effect of a multiplier card played by another player.Cards effects can combine in unexpected ways. Hence, if one player plays a multiplier, and two players play an inverse card, the multiplier will be left untouched (due to the effect cancelling itself out after being applied twice). Similarly, a multiplier played by one player can be stolen by a second, which can then be inverted by a third, much to the regret of the second player. Since cards are selected (in secret) ahead of time, it is usually difficult or impossible to predict the exact outcome if several players have a choice of such cards.When cards change the points which are awarded, the winner of an individual mini-game can also change. That is, if the player who comes in second has played a multiplier card, his or her point total may now exceed that of the player who actually came in first, causing him or her to instead receive the bonus item for first place.Reception ReceptionReview scoresPublicationScore2.5/56.0/104.0/10Fuzion Frenzy 2 was universally not as well received as its predecessor. Many felt that Hudson had taken the series in an unwelcome direction, providing a 'value title' at nearly full price. The announcer, DJ Varcanno, added between the mini-games (in an effort to lend the title a -quality) was criticised as unnecessary, and the card system was felt to give too much weight to luck, meaning that players who consistently won mini-games were not guaranteed to receive the highest number of points.and gave it a 7.0 and 6.0 respectively, with the introduction of online play (via ) welcomed as a worthwhile inclusion.
Other review sites and magazines had lower opinions, with granting it the dubious honor of 'Worst Game of the Year' and 's game review show, gaving the game 2 out of 5. With a relatively poor presentation and less-inspired mini-games, reviewers were disappointed that the sequel failed to deliver improvements over the original.References.
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